A few days ago, Robin DeRosa – open pedagogy advocate and superstar Hypothesis annotator – shared the following via #digped on Twitter:
Have a good post abt the concerns of Ss working in public? Looking for PRO-open, with good ideas for managing challenges. Please RT! #digped
— Robin DeRosa (@actualham) February 26, 2016
I read Robin’s invitation as an opportunity for me to advance my own thinking – and continue my own writing – about INTE 5320 Games and Learning
graduate students bloggers, annotators, and players who are working in the open this semester.
Some background: My approach to course design and pedagogy is influenced by an ecological approach to learning (read my related thoughts about designing a DS106 course last summer). I intend for a course, like Games and Learning, to create the conditions for learners to access new ideas and networks, to share information, and to generate knowledge across an ecology of multiple settings. Some of those settings are academic, while others are social; ideally, learning across those settings is connected. Learning, in the best of cases, spans a variety of everyday contexts, from classrooms to online blogs, from LMS platforms to social networks, from neighborhood encounters to interest-driven interactions. Accordingly, my approach to open course design and pedagogy extends public participation to connected and cross-setting agency.
… read the full post via my Games and Learning course blog